The designs utilize sharp, clean geometric shapes to make up the overall form and language of the brand. Despite using simple shapes, these components come together to create complex designs that depict and mirror organic bodily functions.
The spine animates vertebrae by vertebrae depicting how the spine engages the back. The ticking heart connects and powers different parts of body. The rings of the brain rotate and spin at different rates, creating new complex shapes as it moves and mimicing the brain's immense processing power.
AR makes the wearer feel like they are part of the design by utilizing and animating the space around the clothes.
Graphics animate on top and around the wearer, using motions from the original motion graphic and adding supporting components to give the AR application its own unique experience.
Completing the experience, projection mapping fully realizes the goal of Eng1n3—to make living techwear.
Through projection mapping, graphics animate and wrap around the clothing as if the projection was built into the fabric. Using everything that has been made from previous projects, the projection mapping creates a new experience unique to its medium.